Basic Drawing Commands - See How to Draw with Your Computer, Drawing Primitives
ShapeElementLists - Batch together thousands of drawing commands into one using a arcade.ShapeElementList. See examples in Faster Drawing with ShapeElementLists.
Sprites - Almost everything in Arcade is done with the arcade.Sprite class.
Basic Sprites and Collisions
Individually place sprites
Place sprites with a loop
Place sprites with a list
Moving player sprites
Mouse - Collect Coins - Mouse
Keyboard - Sprite Move By Keyboard
Keyboard, slightly more complex but handles multiple key presses better: Better Move By Keyboard
Keyboard with acceleration, de-acceleration: Acceleration and Friction
Keyboard, rotate and move forward/back like a space ship: Move Sprites By Angle
Game Controller - Game Controller/Joystick
Game controller buttons - Supported, but documentation needed.
Sprite collision detection
Basic detection - Learn arcade book on collisions, Collect Coins - Mouse
Understanding collision detection and spatial hashing: Collision detection performance
Sprite Hit boxes
Detail amount - arcade.Sprite
Changing -arcade.Sprite.hit_box
Drawing - arcade.Sprite.draw_hit_box
Avoid placing items on walls - Randomly Place Coins, But Away From Walls And Other Coins
Sprite drag-and-drop - See the Solitaire Tutorial.
Drawing sprites in layers
Sprite animation
Change texture on sprite when hit - Change coins
Moving non-player sprites
Bouncing - Sprite Bouncing Coins
Moving towards player - Sprites That Follow The Player
Moving towards player, but with a delay - Sprites That Follow The Player 2
Space-invaders style - Slime Invaders
Can a sprite see the player? - Line of Sight
A-star pathfinding - A-Star Path Finding
Shooting
Player shoots straight up - Shoot Bullets Upwards
Enemy shoots every x frames - Have Enemies Periodically Shoot
Enemy randomly shoots x frames - Have Enemies Randomly Shoot
Player aims - Aim and Shoot Bullets
Enemy aims - Have Enemies Aim at Player
Physics Engines
SimplePhysicsEngine - Platformer tutorial Step 3 - Scene Object, Learn Arcade Book Simple Physics Engine, Example Move with Walls
PlatformerPhysicsEngine - From the platformer tutorial: Step 4 - Add User Control,
Moving Platforms
Ladders - Platformer tutorial Step 10 - Multiple Levels and Other Layers
Using the physics engine on multiple sprites - Supported, but documentation needed.
Pymunk top-down - Supported, needs docs
Pymunk physics engine for a platformer - Pymunk Platformer
View management
Minimal example of using views - Minimal Views Example
Using views to add a pause screen - Using Views for a Pause Screen
Using views to add an instruction and game over screen - Using Views for Instruction and Game Over Screens
Window management
Scrolling - Move with a Scrolling Screen - Centered
Add full screen support - Full Screen Example
Allow user to resize the window - Resizable Window